Long time ago, a race of aliens called the Stoneburners were wiped out (or fled the galaxy) in some kind of war. They have left behind "echoes" of themselves, biological war machines called dimensional horrors. These creatures are capable of shifting dimensions and sensing energy.
These creatures have been placed in sites of interest to the Stoneburners, which are rumored to contain healing devices and dimensional gateways. Now that they have spent thousands of years in solitude, many have gone insane and have forgotten their missions, moving towards sites which interest them, such as nuclear reactors. Others continue to guard the remnants of the Stoneburner civilization.
The statistics below have been "spiffed", using the 3.5 DnD rules to determine the number of skill points and feats for the dimensional horror's outsider Hit Dice.
Dimensional Horror, Greater (Dedicated Hero 3/Strong Hero 3): CR 14; Large Outsider; HD 9d8+3d6+60, hp 114, Mas 20; Init +2, Spd 40 ft.; Def 25 (-1 size, +2 Dex, +10 natural, +4 class); BAB +11, Grap +24; Atk 2 claws +19 melee (1d8+11/19-20) and 2 bites +17 melee (2d6+6); S/R 10 ft./10 ft.; SA improved grap, shift dimension (DC 15); SQ blindsight 30 ft, damage reduction 5/-, darkvision 60 ft., scent; AL Stoneburner, evil; SV Fort +14, Ref +9, Will +12; AP 3, Rep +1; Str 29, Dex 15, Con 20, Int 8, Wis 18, Cha 14.
- Occupation: Law Enforcement (class skills: Intimidate, Knowledge (tactics); bonus feat: Combat Martial Arts)
- Skills: Intimidate +5, Listen +13 (+21 surprise), Knowledge (history) +2, Knowledge (physical sciences)+6, Knowledge (tactics) +2, Navigate +8, Search +8, Sense Motive +13, Spot +13 (+21 surprise), Survival +13.
- Feats: Combat Martial Arts (Improved), Improved Natural Attack (claws), Improved Natural Attack (bite), Iron Will, Multiattack, Planetary Adaptation (acid world)**, Track.
- Talents (Dedicated): Aware (+8), skill emphasis (Knowledge [physical sciences])
- Talents (Strong): Melee smash (improved)
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