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CR 12 Leadslinger

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More skilled than a mid-level leadslinger, a very talented leadslinger can command higher wages from a crime boss.

Leadslinger (Fast Hero 4/Gunslinger 8): CR 12; Medium Humanoid (human); HD 4d8+8d10+12, hp 77, Mas 12, Init +8, Spd 30 ft; Def 24 (+4 Dex, +9 class, +1 leather jacket); BAB +9, Grap +8; Atk small pistol +15/+10 ranged (2d6); S/R 5 ft./5 ft.; SA greater weapon focus (small pistol), lightning shot, sharp-shooting; SQ close combat shot, defensive position; AL varies (often freelance); SV Fort +4, Ref +10, Will +4; AP 6; Rep +5; Str 12, Dex 18, Con 12, Int 12, Wis 8, Cha 13.

  • Occupation: Criminal (class skills: Gamble, Sleight of Hand; bonus feat: Personal Firearms Proficiency)
  • Skills: Balance +5, Bluff +6, Climb +2, Drive +6, Gamble +3, Hide +9, Intimidate +11, Knowledge (popular culture) +3, Knowledge (streetwise) +8, Knowledge (technology) +4, Listen +1, Move Silently +7, Sleight of Hand +19, Spot +5, Tumble +10.
  • Feats: Dodge, Far Shot, Improved Initiative, Mobility, Personal Firearms Proficiency, Point Blank Shot, Precise Shot, Quick Draw, Quick Reload, Shot on the Run, Skip Shot.
  • Talents (Fast): Evasion, uncanny dodge I.
  • Possessions: Magnum .44 with 6 speed-loaders (6 rounds each), undercover vest, small encrypted professional walkie-talkie. A high-level leadslinger might be able to borrow a mastercraft weapon from a crime boss.


This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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