CR 12 Leadslinger
From d20 NPC Wiki
More skilled than a mid-level leadslinger, a very talented leadslinger can command higher wages from a crime boss.
Leadslinger (Fast Hero 4/Gunslinger 8): CR 12; Medium Humanoid (human); HD 4d8+8d10+12, hp 77, Mas 12, Init +8, Spd 30 ft; Def 24 (+4 Dex, +9 class, +1 leather jacket); BAB +9, Grap +8; Atk small pistol +15/+10 ranged (2d6); S/R 5 ft./5 ft.; SA greater weapon focus (small pistol), lightning shot, sharp-shooting; SQ close combat shot, defensive position; AL varies (often freelance); SV Fort +4, Ref +10, Will +4; AP 6; Rep +5; Str 12, Dex 18, Con 12, Int 12, Wis 8, Cha 13.
- Occupation: Criminal (class skills: Gamble, Sleight of Hand; bonus feat: Personal Firearms Proficiency)
- Skills: Balance +5, Bluff +6, Climb +2, Drive +6, Gamble +3, Hide +9, Intimidate +11, Knowledge (popular culture) +3, Knowledge (streetwise) +8, Knowledge (technology) +4, Listen +1, Move Silently +7, Sleight of Hand +19, Spot +5, Tumble +10.
- Feats: Dodge, Far Shot, Improved Initiative, Mobility, Personal Firearms Proficiency, Point Blank Shot, Precise Shot, Quick Draw, Quick Reload, Shot on the Run, Skip Shot.
- Talents (Fast): Evasion, uncanny dodge I.
- Possessions: Magnum .44 with 6 speed-loaders (6 rounds each), undercover vest, small encrypted professional walkie-talkie. A high-level leadslinger might be able to borrow a mastercraft weapon from a crime boss.
| This article is related to D20 Modern |
| D20 Modern NPCs |
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