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CR 11 Hitman, Ex-Military

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Some organized crime groups have access to a cadre of ex-soldiers who later became criminals. Some of these groups include the Big Circle Boys (a number of Chinese organized crime groups from a particular area in China), the Russian Mafia (ironically this group used to kill ex-soldiers that tried to join), and certain famous biker gangs.

Some military "hitmen" are used as assassins by secret conspiracies within the government.

Hitman, Ex-Military (Fast Hero 4/Soldier 3/Gunslinger 4): CR 11; Medium Humanoid (human); HD 4d8+7d10+22, hp 82, Mas 14; Init +3, Spd 40 ft.; Def 25 (+3 Dex, +9 class, +3 undercover vest); BAB +8, Grap +9; Atk brawl +11/+6 melee (1d6+1 nonlethal and Streetfighting) or small pistol +12/+7 ranged (2d6+2); FS/R 5 ft./5 ft.; SA Weapon Focus (heavy pistol), Weapon Focus (small pistol), Weapon Specialization (small pistol); SQ close combat shot, defensive position; AL any; SV Fort +6, Ref +9, Will +5; AP 5, Rep +2; Str 13, Dex 16, Con 14, Int 10, Wis 13, Cha 10.
Occupation: Military (class skills: Hide, Knowledge [tactics]; bonus feat: Personal Firearms Proficiency)
Skills: Bluff +2, Climb +1*, Drive +7, Gamble +3, Hide +7*, Intimidate +8, Jump +1*, Knowledge (tactics) +6, Knowledge (streetwise) +5, Listen +4, Move Silently +6*, Profession +3, Sleight of Hand +7*, Spot +6, Survival +3, Swim +3, Tumble +7*.
Feats: Advanced Firearms Proficiency, Armor Proficiency (light), Brawl, Double Tap, Far Shot, Personal Firearms Proficiency, Point Blank Shot, Quick Draw, Strafe, Streetfighting.
Talents (Fast): Increased speed (improved).

This article is related to
D20 Modern
D20 Modern NPCs
D20_Modern_NPCs_by_Creature_Type
D20 Modern NPCs by Primary Character Class
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