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Blood Boy: PL 15

Init +1 (Dex); Defense 23 (+12 base, +1 Dex), flat-footed 22; Mental Defense 27 (+12 base, +5 Wis), flat-footed 22; Protection +10; Spd 30 ft., teleport 30 ft.; Base Atk +10; Atk +12 melee (+10 Drain, flesh rot), +11 ranged; SV Dmg +7 (+5 Con, +2 Toughness), Fort +5 (Con), Ref +1 (Dex), Will +14 (+5 Wis, +9 Super-Wisdom); Str 12 (+1), Dex 12 (+1), Con 20 (+5), Int 10 (+0), Wis 20 (+5, +14 with Super-Wisdom), Cha 14 (+2).

Skills (Ranks): Concentration +14 (0), Intimidate +7 (5), Listen +14 (0), Sense Motive +14 (0), Spot +14 (0), Survival +14 (0).

Feats: Attack Focus (Drain, grappling), Detect (murderers), Darkvision, Improved Grapple, Improved Pin, Into Thin Air, Scent, Toughness.

Powers:

  • Alternate Form (blood) +10 [Extras: Clinging, Drain (Extra: Duration - Concentration; Flaw: Limited - Constitution Only), Duplication, Duration - Continuous, Immunity (Cold, Critical Hits, Disease, Exhaustion, Heat, Poison, Pressure, Radiation, Starvation, Suffocation), Protection; Flaw: Permanent; Source: Mystical; Cost: 6 pp; Total: 60 pp].
  • Postcognition +9 [Extra: Range - Touch, Super-Wisdom; Power Stunt: ESP (Extra: Duration - Sustained, Range - Touch); Source: Mystical; Cost: 6 pp; Total: 56 pp].
  • Teleportation +6 [Power Stunt: Extended Teleport; Source: Mystical; Cost: 2 pp; Total: 14 pp].

Weakness: Quirk (must kill murderers).

Blood Boy: Base Defense 24 pp + Base Attack 30 pp + Abilities 28 pp + Skills 5 pp + Feats 18 pp + Powers 130 pp - Weakness 10 pp = 225 pp.

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