Blaz "Ohm" Franz CR 8
CN M Humanoid (human)
, Senses ;
AC 22, touch 12, flat-footed 21 (+1 Dex, +7 armor, +3 shield, +1 deflection))
hp 63 (HD)
Spd 20 ft.
Melee morningstar +11 (1d8+3)
Space 5 ft.; Reach 5 ft.
Combat Gear +1 Morningstar, +1 Banded Mail, +1 Heavy Wooden Shield, Ring of Protection +1
Special Actions Turn undead, Smite
Spells Prepared (CL 8; DC 13 plus spell level)
4th — Inflict Critical WoundsD, Air Walk, Divine Power
3rd — Magic VestmentD, Meld into Stone, Prayer ×2, Dispel Magic
2nd — Bull’s StrengthD, Resist Energy ×2, Spiritual Weapon ×2
1st — Inflict Light WoundsD, Bless, Doom ×3, Shield of Faith
Cantrips — Read Magic, Detect Magic ×3, Light, Resistance
Domains Strength and Destruction
D Domain spell
Abilities, , , , ,
SQ Feat of Strength
Feats Combat Casting, Eschew Materials, Weapon Focus (Morningstar)
Skills 11 points
Smite: Once per day gain +4 to attack and +8 (lvl) to damage for one attack (Morningstar +15 melee, 1d8+11 damage).
Feat of Strength: as a free action lasting one round/day, gain +8 (lvl) to Str (+7 Str mod).
Original stats of 15, 12, 15, 08, 16, 12; advanced Str and Con
Blaz was the last addition to the group, after the first four had their first fight and realized that fighting dragons involved a lot of blood on both sides. So, Blaz was found and hired on to be part of the crew, and to keep the rest of the crew going. If Alaric is the big brother of the group, Blaz is the caring mother. Blaz is the one who comtests the most the dark dealings of his comrades, and will look for another way to solve the situation without dealing darkly, but will eventually go with it once there’s no other means to use.
In battle, Blaz will join in combat, unlike Edwin, and when the enemy is getting weak, will unleash the power of both his domains at once to deal the killing blow if possible. By using Smite and Feat of Strength at once, He can make an impressive Morningstar +19 melee, 1d8+19 damage attack. This is not as strong as Alaric’s attacks, but gets used in a pinch.
Blaz will enter combat with Bless (+1 attack and saving throws for 8 min.) and Prayer (+1 attack, damage, saves and skills for 8 rounds) for his side, and will Doom (single target becomes shaken for 8 min: -2 to attack, damage, saves, and skills) specific enemies for extra emphasis.
Every day, he puts Magic Vestment on his armor (+2 bonus for 8 hours), and will use Shield of Faith (+3 AC for 8 min) on entering combat and use Divine Power (+5 to hit, +3 to damage, 8 hp for 8 rounds) in combat if needing extra punch. He’ll use Bull’s Strength (+4 Str for 8 min) on himself or others if someone else seems to be doing damage and he’s not.
For extra damage, Spiritual weapon (Longsword appears for 8 rounds, can attack with +9/+4 melee, 1d8+2 damage. Move action to direct, cannot be hurt physically) and Dispel Magic help weaken an opponent.