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BEZZANDINE TRISKELION
Ogre Fighter 6
Large Giant
Hit Dice: 4d8 + 6d10 +67 (118 hp)
Initiative: +0
Speed: 20’
Armor Class: 22 (+8 armor, -1 size, +5 natural), touch 9, flat-footed 22
Base Attack/Grapple: +9/+21
Attack: Masterwork spiked chain +18 melee (2d6+14)
Full Attack: Masterwork spiked chain +18/13 melee (2d6+14)
Space/Reach: 10’/10' (20’ with spiked chain)
Special Attacks: -
Special Qualities: Darkvision 60’, low-light vision
Saves: Fort +13, Ref +3, Will +3
Abilities: Str 27, Dex 10, Con 18, Int 13 (with top hat), Wis 10, Cha 7
Skills: Climb +15, Jump +14, Listen +7, Spot +7, Swim +9
Feats: Combat Expertise, Exotic Weapon Proficiency (spiked chain), Improved Disarm, Improved Trip, Toughness, Weapon Focus (greatclub, spiked chain), Weapon Specialization (spiked chain)
Environment: Dyshim’s Underdark
Organization: Bezzandine plus 7-16 orcs and one ogre
Challenge Rating: 9
Treasure: Top hat of intellect +4, full plate armor, masterwork spiked chain
Alignment: Lawful evil

Bezzandine Triskelion leads a band of disloyal orcs in the Underdark, raiding along a major thoroughfare used by deep gnomes, deep halflings, stone giants and more. (They leave the giants alone, however.) He looks like a comical figure with his little top hat on, but it gives him a formidable intellect.

Note that this npc does not follow the standard 'wealth by level' guidelines.

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