This character uses the PLAYER'S HANDBOOK and COMPLETE ARCANE.

Benedict, Male Human, Wizard: 3; CR: 3; Medium Humanoid; HD: 3d4+3 (Wizard); AL: NE; Init: +2; Spd: 30ft.

AC:12 (Flatfooted:10 Touch:12).

HP: 15

Attacks: +0 base melee, +3 base ranged.

+0 (1d6-1, Quarterstaff);

+3 (1d8, Crossbow, light[two-handed]);

-1 (1d8, Crossbow, light[one-anded]);

-4 (1d3-1, Unarmed strike).

(or by spell, +0 with melee attacks, or +3 ranged attacks [ increase ranged attack rolls and damage rolls with ranged spells by +1 if within 30ft, because of the Point Blank Shot feat])

Saving Throws: Fort +2, Ref +3, Will +2.

STR: 8 (-1), DEX: 14 (+2), CON: 12 (+1), INT: 18 (+4), WIS: 8(-1), CHA: 10 (+0).

Skills: Bluff +3, Concentration +7, Decipher Script +5, Diplomacy +3, Intimidate +3, Knowledge (Arcana) +12, Knowledge (History) +5, Knowledge (Religion) +5, Knowledge (The Planes) +5, Sense Motive +2, Spellcraft +8.


Collegiate Wizard, (Complete Arcane: side bar on page 181)

Point Blank Shot, (see page 73 of Complete Arcane)

Scribe Scroll,

Sudden Extend (Complete Arcane: page 83).

Spells Known (Wiz 4/3/2):

0 -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.

1st -- Alarm, Charm Person, Endure Elements, Expeditious Retreat, Identify, Low-Light Vision, Mage Armor, Magic Missile, Obscuring Mist, Orb of Sound, Lesser, Protection from Evil, Ray of Enfeeblement, Shocking Grasp, Sleep.

2nd -- Blindness/Deafness, Flaming Sphere, Resist Energy, Tasha`s Hideous Laughter.

Spells Prepared (Wiz 4/3/2):

0 - Daze, Flare, Resistance, Touch of Fatigue.

1st - Magic Missile, Orb of Sound, Lesser, Sleep.

2nd - Blindness/Deafness, Flaming Sphere (with the Suddden Extend feat applied).

(increase ranged attack rolls and damage rolls with ranged spells that deal hit point damage by +1 if within 30ft, spells that deal only ability damage, bestow penalties on ability scores, or deal energy drain gain a +1 bonus on their attack rolls but get no bonus on damage, because of the Point Blank Shot feat, read it on page 73 of Complete Arcane)


Weapons: Quarterstaff (0 gp); Crossbow, light (35 gp); Bolts, crossbow (10) (1 gp).

Magic: Wand: Orb of Sound, Lesser (Caster Level: 3) (Charges: 50) (2,250 gp); Potion: Cure Light Wounds (Caster Level: 1) (50 gp); Potion: Mage Armor (Caster Level: 1) (50 gp).

Spell component pouch (5 gp); Spellbook, wizard`s (15 gp).


Raven : CR 1/6; Tiny Animal ; HD 3d8; hp 6; Init + 2; Spd 10, Fly, Average 40; AC 16; Atk -2 base melee, + 5 base ranged; +5 ( 1d2-5, Claw ); SQ: Low-light Vision (Ex); AL N; SV Fort + 2, Ref + 4, Will + 5; STR 1, DEX 15, CON 10, INT 7, WIS 14, CHA 6. Skills: Bluff +3, Concentration +7, Diplomacy +3, Hide +10, Intimidate +3, Listen +3, Spot +5. Feats: Weapon Finesse.

(created by Mitchell Bolding).

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