Bethore lives where a forest path that runs through a low spot makes a swamp. From that spot extracts a toll -- in coins naturally. Bethore's sign asks that the coins be placed in a bag and dropped into the deep pond. Freeloaders are challenged. See tactics below.

Bethore    CR 9

Male Black Dragon

CE Large Dragon (water)

Init +4, Senses Listen +20; Spot +20; Blindsense 60 ft.; Darkvision 120 ft.

Aura frightful presence

Languages Draconic

AC 25, touch 9, flat-footed 25 (+16 natural, -1 size)

hp 152 (16d12+48 HD HD); DR 5/magic

Immune Magical sleep and paralysis effects

Fort +13, Ref +10, Will +11

Spd 60 ft., fly 150 ft. (poor), swim 60 ft.

Melee bite +21 (2d6+4), claws +17/+17 (1d8+2), wings +17/+17 (1d6+2), and tail slap +17 (1d8+6)

Base Atk +16; Grp +24

Space 10 ft.; Reach 10 ft.

Atk Options Flyby Attack, blind-fight

Special Actions breath weapon

Spells Known

1st (4/day) — Shield, Protection from Good

Cantrips (5/day) — Resistance, Mending, Prestidigitation, Read Magic

Spell-like Abilities (CL 3): 3/day—darkness

Abilities Str 19 (+4), Dex 10 (+0), Con 17 (+3), Int 12 (+1), Wis 13 (+1), Cha 12 (+1)

SQ water breathing, low-light vision

Feats Multiattack, Flyby Attack, Weapon Focus (Bite), Natural Armor +1, Improved Initiative, blindfight

Skills Listen +20, Search +20, Spot +20, Conc +22, Hide +19, Move Silently +19, Swim +23

Breath Weapon (Su): 10d4 acid, 80 ft. line (Reflex DC 19/half)

Frightful Presence (Ex): DC 19, 150 ft.

Tactics Edit

From a distance:

  1. Cast Shield
  2. Cast Protection/Good


  1. Hope for good effect with Frightful presence
  2. Breath weapon

In melee:

  1. Cast Darkness
  2. Get into melee, has Blindfight feat

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