Belmont CR 21
Male Human Fighter 17/Paladin 4
LG Medium Humanoid
Init +6; Senses Listen +9, Spot +10
Aura courage
Languages Common

AC 23, touch 16, flat-footed 21
hp 203 (21 HD);
Fort +19, Ref +12, Will +12

Spd 30 ft. (6 squares)
Melee +5 ghost touch holy whip +34/+29/+24/+19 (1d3+13 plus 2d6 holy)
Ranged +3 thowing battleaxe +26 (1d8+9)
Base Atk +21; Grp +27
Space 5 ft.; Reach 5 ft.
Atk Options smite evil 1/day, turn undead 5/day (turn damage 2d6+3)

Abilities Str 22, Dex 15, Con 18, Int 13, Wis 14, Cha 14
SQ Aura of Courage, Aura of Good, Divine Grace, Divine Health, Lay on Hands 8 hp/day
Feats Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Endurance, Exotic Weapon Proficiency (whip), Greater Weapon Focus (whip), Improved Bull Rush, Improved Disarm, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quick Draw, Weapon Focus (whip), Weapon Specialization (whip)
Skills Balance +4, Climb +10, Concentration +10, Handle Animal +7, Jump +18, Knowledge (Religion) +5, Listen +9, Ride +9, Search +9, Spot +10, Tumble +12
Possessions +3 throwing battleaxe; bracers of strength (+4 STR bonus); boots of speed; gloves of protection (+4 deflection bonus to AC); leather armor +5; major ring of energy resistance (fire); "Vampire Killer" (+5 ghost touch holy whip)

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