Awakened Cat
From d20 NPC Wiki
Stats originally derived from the rules by Conaill in the following ENWorld thread [1]. Reposted here for ease of reference while I make an awakened cat NPC with some class levels.
[edit] AWAKENED CAT
Tiny Awakened Magical Beast (Augmented Animal)
Hit Dice: 2d8 (9 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +1/–11
Attack: Claw +5 melee (1d2–4)
Full Attack: 2 claws +5 melee (1d2–4) and bite +0 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Darkvision 60', low-light vision, scent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 11
Skills: Balance +10, Climb +7, Hide +14 (+18 in tall grass or heavy undergrowth), Jump +10, Listen +4, Move Silently +6, Spot +4
Feats: Weapon Finesse
Environment: Temperate plains
Organization: Domesticated or solitary
Challenge Rating: 1
Advancement: By character class
Level Adjustment: +0 (possibly -1)
Skills: Awakened cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8. Awakened cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.
Awakened cat characters get the following stat adjustments: -8 Str, +4 Dex, +2 Wis, -2 Int.
