Armature
From d20 NPC Wiki
Armature: PL 10
Init +9 (+3 Dex, +6 Super-Dex); Defense 25 (+6 base, +3 Dex, +6 Super-Dex); Spd 30 ft, fly 40 ft; Atk +5 melee (+7S, punch) or +11 ranged (+8 Fatigue); SV Dmg +2 (+8 Armor), Fort +2, Ref +3, Will +1; Str 8, Dex 16, Con 14, Int 20, Wis 12, Cha 10.
Skills: Craft (electronic) +14, Craft (mechanical) +14, Hide +7, Move Silently +7.
Powers: Combat Sense +9 [Source: Training; Total Cost: 9pp], Scientific Genius +8 [Extra: Clever Inventor x2; Source: Training; Total Cost: 24pp], Super-Intelligence +5 [Source: Training; Total Cost: 10pp].
Equipment: Armor +8 [Features: Concealed Weapon, Darkvision, Hard Point, Radio Broadcast, Radio Hearing; Extras: Flight, Immunity (pressure, suffocation), Super-Dexterity +6, Super-Strength, Fatigue (Features: Heavy Recoil Compensation, Laser Sight; Extras: Autofire); Source: Super-Science; Total Cost: 81pp].
Gadgets: Adhesive Grenades [Snare +5; Extras: Area, Contagious; Flaw: Device; Cost: 15pp], Smoke Grenades [Obscure +4; Flaw: Device; Cost: 4pp], Remote Computer Interface [Datalink +4; Flaw: Device; Cost: 4pp], Flash-Bang Grenades [Dazzle – Sight +7 (Power Stunt: Extra Sense – Hearing; Extra: Dazzle Burst; Flaw: Device; Cost: 16pp], Paralyzing Darts [Paralysis +8; Extra: Sustained, Continuous; Flaws: Device, Uses (4 darts); Cost: 16pp], Energy Shield [Deflection +5; Flaw: Device; Cost: 5pp], Lubricant Grenades [Slick +4; Flaw: Device; Cost: 4pp].
Weakness: Quirk (Pacifism) – Armature will do anything to avoid killing or injuring. However, his pacifism only extends to his own actions. His allies are free to act however they see fit.
