Arachnid, Doctor PL12
From d20 NPC Wiki
Dr. Arachnid
Name: Dr. Aaron Arrakis Affiliation: Sensational Six Power Level: 12 Height: 5’9” Weight: 245 lbs.
Origin: A brilliant scientist who used his intelligence to create his tentacles that he uses to fight crime. The Arach-Kid tried to steal them, but was foiled by Dr. Arrakis. Recognizing the threat that Arach-Kid and many other super-powered individuals posed, he put together a team to bring them in. The group captured Arach-Kid in their first outing. Arach-Kid later escaped, though. They now use their abilities to fight super-crime. Dr. Arachnid does not actually lead the group all the time, though. The group rotates through different leaders, depending on whose abilities apply the most in any given situation.
Dr. Arachnid
PL 12; Init +0; Defense 13/13 flat-footed; Spd 30/60 tentacles; Atk +4 melee (+8 S, tentacle strike), ranged +4; SV Dmg +8, Fort +1, Ref +2, Will +2, Str 8, Dex 10, Con 10, Int 18, Wis 12, Cha 10. (26 pp)
Skills : Climb +15, Computers +15, Craft (Electronics) +15, Craft (Mechanics) +15, Craft (Robotics) +17, Repair +17, Science (Radiology) +15, Science (Robotics) +15. (19 pp)
Feats : Ambidexterity (Multidexterity), Attack Focus (Tentacles), Chokehold, Improved Grapple, Improved Pin, Toughness. (12 pp)
Powers :
- Mechanical Tentacles +12 (Power Stunts: Extra Limbs [4];Deflection, Elasticity [Extra: Constriction*], Super-Strength +8; 9 pp),
- Super-Intelligence +10 (2 pp),
- Amazing Save-Damage +5 (1 pp). (123 pp)
Constriction-Dr. Arachnid can use his rank in his tentacles instead of his normal attack modifier to maintain a grapple. His normal Attack modifier is used to start the grapple, though.
