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Apprentice Magic-User    CR 1

Male or Female Human Wizard 1

N or CE Medium Humanoid (Human)

Init +2, Senses Listen +3; Spot +3

Languages Common, Draconic, Goblin


AC 12, touch 12, flat-footed 10 (+2 Dex)

hp 3 (1d4-1 HD)

Fort -1, Ref +2, Will +3


Spd 30 ft.

Melee mwk dagger +2 (1d4+1/19-20)

Base Atk +0; Grp +1

Combat Gear mwk dagger

Spells Prepared (CL 1)

1st — magic missile, sleep (DC 13)

Cantrips — arcane mark, detect poison (×2)


Abilities Str 13 (+1), Dex 14 (+2), Con 8 (-1), Int 15 (+2), Wis 12 (+1), Cha 10 (+0)

SQ Familiar

Feats Alertness, Combat Casting

Skills Concentration +3 (+7 casting defensively), Decipher Script +6, Disguise +2, Knowledge (arcana) +6, Spellcraft +6

Possessions 3d6 gp

Spellbook

Cantrips — arcane mark, detect magic, detect poison, light, mage hand, open/close, read magic

1st — hold portal, magic missile, protection from evil, shield

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