Bobby Angel (PL 10)

Init +8; Defense 20 (20 flat-footed); Spd 30 ft, Flight 50ft.; Atk +8 melee (+12 or +2 S/5’ reach/crit 20, Razor Wings or Punch); +10 ranged (+10 S/100’ range/crit 20; Projectile Feathers); SV Dmg +2/+10 (protection), Fort +2, Ref +4, Will +3; HP 5; Str 14, Dex 18, Con 14, Int 14, Wis 16, Cha 16. [62]

Skills: Bluff +25, Diplomacy +16, Disguise +14, Gather Information +16; Intimidate +14, Listen +12, Spot +8, Taunt +14 [16]

Feats: All-Out-Attack, Aerial Combat, Attack Focus (Wings), Dodge, Improved Intiative, Rapid Healing, [12]


  • Combat Sense +4 [Extras: Super-Senses (Limited-Hearing Only (No Spot or Search bonus); Power Stunts: Radio Hearing, Ultra-Hearing; Source: Mutation; Cost: 2 pp; Total 10 pp] [10]

Equipment: Cybernetics

  • Flight (Angel Wings): +10 [Natural Weapon; Weapon-Ranged (Extras: Area; Flaws: Dispersed Firepower); Power Stunts: Super-Flight; Flaws: Restricted-Wings, Upkeep; Source: Super-Science; Cost: 2 pp; Total: 22 pp]
  • Mind Control (Hypnotizing Eyes): +10 [Extras: Dazzle; Flaws: Restricted-Gaze, Upkeep; Source: Super-Science; Cost: 1 pp; Total: 10 pp]
  • Protection +10 (Perfect Body): +10 [Extras: Reflex Control System, Regeneration, Super-Charisma; Features: Biometrics Monitor, Neural Computer, Plastic Surgery, Subdermal Defense; Flaws: Upkeep; Source: Super-Science; Cost: 4pp; Total: 44] [76]

Major Weakness:(Driven/Memory Loss/Delusion) Bobby’s memory is gone and has been replaced with powerful delusions of divine status which Bobby believes completely, with total disregard to evidence to contrary. This makes him extremely driven as well.

Major Weakness:(Vulnerable-Magnetic) Being a quasi-machine man, Bobby is unwittingly vulnerable to magnetic attacks. [-20]

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