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Alfred Hopkins

Growing up in the lap of luxury, he wanted to do something to help other people out when he grew up, and that’s just what he did. Straight out of college he became a paramedic, but after a while, the odd hours, and lack of high dollar wages encouraged him to go back home and live off his wealthy parents.

He joined a gun club, kept all his old medical gear and occasionally worked as a paramedic, but as time went on, he missed more and more days of work and eventually was let go. One of his father’s friends saw him at the shooting range, and as he’s a large fellow whom normally wears very nice suits, asked him if he’d mind doing some work that paid a bit better.

The bodyguard work he got from his father’s friend paid quite a bit better, and he was still able to save lives. With renewed vigor, Alfred carries along his med kits with the Glock 17, and strikes a rather imposing figure, exponentially more terrifying for the fact he can keep himself, and other people as well, geared up for a fight if it comes down to it. And he’s never afraid to jump in front of a bullet for an employer, though he does prefer to simply knock his employer out of the way.

Alfred Hopkins (Dedicated 3/Field Medic 4/Bodyguard 2): CR 9; Medium-size human; HD 3d6+6 plus 4d8+12 plus 2d12+6; hp 59, MAS 16; Init +6, Spd 30 ft.; Defense 18, touch 15, flat-footed 16 (+5 class, +2 Dex, +3 Undercover vest); BAB +6/+1; Grap +7/+2; Full Atk +10/+5 ranged (2d6 Glock 17 with laser scope); FS 5ft. by 5 ft.; SQ Combat Sense +1, Expert Healer, Harms Way, Medical Mastery, Medical Specialist +1.; AL Mister Smith, Hippocratic oath, wealth.; SV Fort +12, Ref +7, Will +6.; AP 9; Rep +4, Str 12, Dex 14, Con 16, Int 10, Wis 14, Cha 8.

Occupation: Dilettante (bonus class skill: Intimidate)

Skills: Concentration +9 Craft (pharmaceutical) +6 Knowledge (earth and life sciences) +5 Intimidate +6 Profession +3 Spot +14 Treat Injury +15 Tumble +5

Talents (Dedicated Hero): Healing Knack, Healing Touch 1

Feats: Armor Proficiency (light), Dodge, Surgery, Personal Firearms Proficiency, Combat Expertise, Improved Initiative, Mobility

Possessions: Medkits, Glock 17 with laser scope, extra clip, undercover vest, cell phone, sunglasses, Armani suits.

-Villianous Morality

This article is related to
D20 Modern
D20 Modern NPCs
D20 Modern NPCs by Creature Type
D20 Modern NPCs by Primary Character Class

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