- Uses feats Epic Level Handbood by WotC. Also of note, I allowed the damage for a Smite Good to stack with his racial HD simply because I can, and felt it's warranted being a fallen angel and all.
Aginor - The Nightmare LordEdit
Fallen Solar / Blackguard 5
Large Outsider (Angel, Evil, Extraplanar)
HD: 22d8+5d10+216 (401hp)
Init: +12 (+8 Dex, +4 Improved Initiative)
Spd: 100’, Fly 300’(good)
AC: 52, t 18, ff 48 (-1 Size, +4 Dex, +5 deflection, +13 Full Plate, +21 Natural)
Base Atk/ Grapple: +27/ +44
Attack: Exitium +47 melee (3d6+39 plus 1 Con plus 2d6 vs Good 17-20/x2) or
Full Attack: Exitium +47/+42/+37/+32 melee (3d6+39 plus 1 Con plus 2d6 vs Good 17-20/x2) or Unholy Smite +50 melee (3d6+113 plus 1 Con plus 2d6 vs Good 17-20/x2) (4/day)
SA: Spell-like Abilities, Spells, Smite Good 4/day +14 Atk +52 Damage
SQ: *DR 15/ Epic & Good, *SR 39, *Immune to Acid, Cold, and Petrification, * Resist Electricity, and Fire 10, Protective Aura, *Regeneration 15, Aura of Evil, Dark Blessing, Aura of Despair, Detect Good, Tongues
Saves: Fort +39 Ref+36 Will+35
Abilities: Str 30 (36) Dex 20 (26) Con 20 (28) Int 23 Wis 25 Cha 32 (38)
Skills: Concentration +33, Craft (metallurgy) +33, Craft (woodworking) +33, Diplomacy +37, Escape Artist +36, Hide +32, Listen +32, Knowledge (arcana, planar, religion) +33, Move Silently +36, Search +31, Sense Motive +32, Spellcraft +31, Spot +32, Survival +7, Use Rope +5
Feats: Cleave, Combat Reflexes, *Dire Charge, *Divine Might, Extra Smite, Great Smiting, Improved Critical (Greatsword), Improved Initiative, Improved Sunder, *Power Attack, *Quicken Spell-like Ability (Harm)
Possessions: Exitium +6 Wounding Silver Greatsword, +5 Heavy Fortification Mithral Full Plate, Belt of Giant Strength +6, Cloak of Charisma +6, Boots of Swiftness, Amulet of Health +6, +5 Ring of Protection,
Alignment: Lawful Evil
An overwhelming aura of evil immediately brings your attention to the angelic man before you. Tall and powerfully built he wears bloodstained ornate full plate from which black-feathered wings spread. He confidently wields a large serrated greatsword with amazing speed and strength. He has long pale blond hair and cold hateful blue eyes that seem to see right into your soul.
Spell-like Abilities: At Will- commune, dimensional anchor, greater dispel magic, imprisonment (DC 33), invisibility, bestow curse (DC 25), power word stun, waves of fatigue, unholy blight (DC 28); 3/day- blade barrier (DC 30), earthquake (DC 32), harm (DC 30), mass charm monster (DC 32), permanency, resurrection, waves of exhaustion; 1/day greater restoration, power word blind, power word kill, prismatic spray (DC 31), weird (DC 33); Caster Level 20
Spells: Aginor casts spells as a 20th level Cleric. Saves have a DC 17+ spell level; 6 / 8 / 8 / 8 / 7 / 7 / 6 / 6 / 5 / 5; 9th- Energy Drain, Implosion, Miracle, Storm of Vengeance, True Resurrection; 8th- Earthquake, Fire Storm x2, Greater Spell Immunity, Unholy Aura; 7th- Blasphemy x2, Destruction x2, Repulsion, Word of Chaos; 6th- Banishment, Greater Dispel Magic, Harm x2, Heal x2; 5th- Break Enchantment, Commune, Flame Strike x2, Slay Living, True Seeing, Unhallow; 4th- Control Water, Death Ward, Dismissal, Divine Power, Freedom of Movement, Restoration, Spell Immunity; 3rd- Bestow Curse x2, Daylight, Deeper Darkness, Dispel Magic x2, Invisibility Purge, Searing Light; 2nd- Bear’s Endurance, Bull’s Strength, Death Knell x2, Hold Person x2, Shield Other, Silence; 1st- Bane, Command, Deathwatch x2, Divine Favor x2, Entropic Shield, Shield of Faith
Aura of Despair: Aginor radiates a malign aura in a 10’ radius that causes enemies to take a –2 penalty on saves.
Aura of Evil: Aginor radiates an overwhelming evil aura. This evil aura lingers 1d6 days after his death.
Protective Aura: Against attacks made by good creatures, this ability provides a +4 deflection bonus to AC and +4 resistance bonus to saves to anyone with 20' of Aginor. Otherwise it functions as a magic circle against good effect and a lesser globe of invulnerability, both with a radius of 20' (Caster Level 27). This aura can be dispelled, but Aginor can cast it again the next round as a free action.
Regeneration: Aginor takes normal damage from epic good aligned weapons and spells or effects with the good descriptor.