N Huge aberration (shapechanger)
Init +4; Senses darkvision 60 ft.; Listen +10, Spot +10
Languages Common

AC 16, touch 8, flat-footed 16
hp 115 (11 HD)
Immune acid
Fort +9, Ref +5, Will +8

Spd 10 ft. (2 squares)
Melee 2 slams +14 (2d6+8)
Space 10 ft.; Reach 10 ft.
Base Atk +8; Grp +24
Special Atks adhesive, crush 2d6+8

Abilities Str 27, Dex 10, Con 22, Int 10, Wis 13, Cha 10
SQ mimic shape
Feats Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (slam)
Skills Climb +15, Disguise +15, Listen +10, Spot +10

Adhesive (Ex) A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 21 Reflex save. A successful DC 21 Strength check is needed to pry it off. Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.
Crush (Ex) A mimic deals 2d6+8 points of damage with a successful grapple check.
Mimic Shape (Ex) A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.