Advanced Ghast CR 4
Male or Female Human Ghast/8 hd
CE Medium Undead
Init +2, Senses Listen +2; Spot +12; Darkvision 60ft
Languages Common, Goblinoid
AC 17, touch 12, flat-footed 14 (+3 Dex, +4 natural)
hp 55 (8d12+3 HD)
Fort +2, Ref +5, Will +8
Spd 30 ft, 6 squares
Melee +8 bite (1d8+4 plus paralysis) and 2 Claws +6 (1d4+2 plus paralysis)
Ranged none
Base Atk +4; Grp +8
Space 5 ft.; Reach 5 ft
Special Actions Ghoul Fever, paralysis, stench
Abilities Str 18 (+4), Dex 17 (+3), Con — Int 13 (+1), Wis 14 (+2), Cha 16 (+3)
SQ Undead Traits, +2 Turn Resistance
Feats Multiattack, Toughness, Ability Focus (paralysis)
Skills Balance +9, Climb +12, Hide +12, Jump +14, Move Silently +12
Possessions Standard Treasure
Ghoul Fever (Su): Disease - bite, Fortitude DC 17, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based
Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 19 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 17 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.