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Advanced Cult Manipulator    CR 4

Male or Female Human Rogue 3/Sorcerer 1

CE Medium Humanoid (Human)

Init +2, Senses Listen +6; Spot +6

Languages common, undercommon


AC 13, touch 12, flat-footed 11 (+2 dex, +1 armor)

hp 16 (3d6+1d4+4 HD)

Fort +2, Ref +5, Will +2

Evasion


Spd 30 ft (6 squares)

Melee Short sword +2 (1d6/19-20x2)

Ranged Light crossbow +4 (1d8/19-20x2 - 80 ft.)

Base Atk +2; Grp +2

Space 5 ft.; Reach 5 ft.

Atk Options sneak attack +2d6

Combat Gear potion of undetectable alignment, wand of hypnotism (25 charges), wand of silent image (25 charges)

Spells Known (CL 1)

1st (4/day) — charm person (Will DC 15), ventriloquism (Will DC 14)

Cantrips (5/day) — daze (Will DC 14), ghost sound, message, prestidigitation


Abilities Str 10 (+0), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 8 (-1), Cha 16 (+3)

SQ trapfinding, trap sense +1

Feats spell focus (enchantment), sudden extend (1/day), sudden silent (1/day)

Skills bluff +10, concentration +4, diplomacy +11, disguise +11, tumble +9, hide +9, move silently +9, spot +6, listen +6, gather information +9, knowledge (local) +8

Possessions bracers of armor +1, short sword, light crossbow with 10 bolts, spell component pouch, leather pouch with 2d6 gold pieces


Advancement Advanced from Cult Manipulator CR 2

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