Advanced Allip CR 6Edit

NE Medium undead (incorporeal)
Init +9; Senses darkvision 60 ft; Listen +12, Spot +12

AC 20, touch 20, flat-footed 15
hp 78 (12 HD)
Fort +4, Ref +9, Will +8

Spd fly 30 ft (perfect)
Melee incorporeal touch +11 (1d4 Wis drain)
Base Atk +6; Grp
Special Atk babble, madness, Wisdom drain

Abilities Str –, Dex 20, Con –, Int 10, Wis 10, Cha 21
SQ incorporeal traits, turn resistance +2, undead traits
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Toughness
Skills Hide +17, Intimidate +17, Listen +12, Search +12, Spot +12

Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed at a DC 21 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic, mind-affecting compulsion. Opponents who successfully save cannot be affected by the same allip’s babble for 24 hours.
Turn Resistance (Ex): Treated as an undead with 14 HD for purposes of turn, rebuke, command, or bolster attempts.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, nonlethal damage, ability damage, energy drain, or death from massive damage.