Abel, Male Halfling Cleric of Nerull (or respective god of death in your campaign)
CREATORS NOTE:Abel is made using a number roll system, being 4d6, pick 3 highest, re-roll 1s.
Abel: Male Halfling Cleric5; Cr5; Small Humanoid; HD5d8+5; hp 36; Init +3; Spd 30ft.; AC 16, touch 15, flatfooted 11; Base Atk +3; Atk +4 melee(1d4+1, Dagger) or +7 ranged(1d6 light crossbow);Full Atk +4 melee(1d4+1) or +7 ranged(1d6);SU Rebuke undead; SQ Death Touch Ability; AL CE; SV +6F, +6R, +7W; Str 13, Dex 18, Con 12, Int 12, Wis 15, Cha 9.
Skills and Feats: Concentration +9, Knowledge(Religion) +9, Spellcraft +12; Dodge, Spell Focus(Necromency) Languages: Common, Halfling; Infernal.
Cleric spells prepared(Caster level 5th): 0- Detect Magic(2), Cure Minor Wounds (2), Light; 1st- Doom, Cure Light Wounds(2), Shield of Faith, Cause Fear-DD; 2nd- Bull's Strength, Darkness, Death Kneel-DD; 3rd- Magic Vestment, Magic Circle Against Good-DE. Domains: Evil(Evil spells at Caster Level 6th, and Death(Death Touch ability, 5d6).
Possesions: Dagger, Amulet of Natural Armor +1, Bracers of Dexterity +2, Death god Holy Symbol, 35gp.
Combat: In combat, Abel enjoys to use Inflict spells to weaken his opponent. If he is in danger, Abel will cast Darkness to help his escape. If he is prepared for combat, he generally would cast Magic Vestment, Magic Circle, and Shield of Faith on himself, in that order. Abel will use his Death Touch ability on a hurt foe, at about 1/2 hitpoints.
Abel is a strange halfling. Being brought up by foster parents of particularly evil alignment, Abel is evil as well. Depending on the campaign world, he may follow a Death God, or preferably, a god of Vampires. He wishes to be a child of the night himself, and he hopes to one day being rewarded for efforts with the gift of immortality.
NOTE: Higher level, vampire enabled Abel coming soon. CR13 or so.